Game Info:
Midnight Club II builds on the illegal street racing fun found in the PS2 launch title Midnight Club. Like that game it pits you against street toughs in non-linear street races, all for bragging rights and access to better and more sophisticated rides. New in Midnight Club II are the police and the ability to drive a motorcycle.
The game begins with you in the charge of a slob named Moses. He acts as tutor, teaching you how to control your beater car and how to use power-ups, as well as offering overall moral support. He teaches you how to go about the business of the game: earning new gear such as Nitrous Oxide, new cars, and even new controls. The award of new controls later in the game show how you're a novice driver at the start but by the end you're a pro who can land on all four wheels after a jump, expertly control a power slide turn, and much, much more.
Much of the game consists of cruising around three large and well rendered cities: Paris, Tokyo, and Los Angeles. You don't just challenge someone to a race or sign up for an event and show up. Instead you get a map and have to follow a red dot. The dot is a rival racer. Once you track and chase him down, you flash your high beams and then you can race him. It's a clever way of giving you a warm up, keeping you immersed in the game, and best of all, teaching you the layout of each city.
Racing is fun, fast, and furious. This isn't a simulation, it's an arcade-style racer--but the physics system is internally consistent so it feels more "realistic" than it actually is. Rockstar has put a premium on keeping you in control, keeping the thrill-factor high, and giving you a heart stopping sense of speed. The graphics are fantastic and the cities are incredibly detailed. As a counter-point, the voice acting is just plain awful.
Midnight Club II offers a wide range of game modes ensuring it will be playable for a long time to come: career, mission, and a mode that lets you just jump into a race. Multiplayer is possible in hotseat mode, but it also supports Internet play. Internet lag is bad over dial-up modem (PS2), but broadband players (Xbox Live or PS2) will find the game silky smooth. All of this makes Midnight Club II a great addition to any videogame racing fan's library, but a must for online fans.
The game begins with you in the charge of a slob named Moses. He acts as tutor, teaching you how to control your beater car and how to use power-ups, as well as offering overall moral support. He teaches you how to go about the business of the game: earning new gear such as Nitrous Oxide, new cars, and even new controls. The award of new controls later in the game show how you're a novice driver at the start but by the end you're a pro who can land on all four wheels after a jump, expertly control a power slide turn, and much, much more.
Much of the game consists of cruising around three large and well rendered cities: Paris, Tokyo, and Los Angeles. You don't just challenge someone to a race or sign up for an event and show up. Instead you get a map and have to follow a red dot. The dot is a rival racer. Once you track and chase him down, you flash your high beams and then you can race him. It's a clever way of giving you a warm up, keeping you immersed in the game, and best of all, teaching you the layout of each city.
Racing is fun, fast, and furious. This isn't a simulation, it's an arcade-style racer--but the physics system is internally consistent so it feels more "realistic" than it actually is. Rockstar has put a premium on keeping you in control, keeping the thrill-factor high, and giving you a heart stopping sense of speed. The graphics are fantastic and the cities are incredibly detailed. As a counter-point, the voice acting is just plain awful.
Midnight Club II offers a wide range of game modes ensuring it will be playable for a long time to come: career, mission, and a mode that lets you just jump into a race. Multiplayer is possible in hotseat mode, but it also supports Internet play. Internet lag is bad over dial-up modem (PS2), but broadband players (Xbox Live or PS2) will find the game silky smooth. All of this makes Midnight Club II a great addition to any videogame racing fan's library, but a must for online fans.
Minimum Hardware Requirements:
- 800 MHz Intel Pentium III or 800 MHz AMD Athlon
or 1.2GHz Intel Celeron or 1.2 GHz AMD Duron processor
- 128 MB of RAM
- 4 speed CD / DVD drive
- 1400 MB of free hard disk space
- 32 MB video card with DirectX 9.0 compatible drivers
- (“GeForce2″/”Radeon 8500″ or better)
- Sound Card
- Keyboard
- Mouse
or 1.2GHz Intel Celeron or 1.2 GHz AMD Duron processor
- 128 MB of RAM
- 4 speed CD / DVD drive
- 1400 MB of free hard disk space
- 32 MB video card with DirectX 9.0 compatible drivers
- (“GeForce2″/”Radeon 8500″ or better)
- Sound Card
- Keyboard
- Mouse
Recommended Hardware Requirements:
- Intel Pentium IV or AMD Athlon XP processor
- 256(+) MB of RAM
- 16 speed CD / DVD drive
- 1600 MB of free hard disk space
- 64(+) MB video card with DirectX 9.0 compatible drivers
- (“GeForce 3″ / “Radeon 9000″ or better)
- DirectX compatible sound card with surround sound
- Gamepad (USB or Joystick Port)
- Keyboard
- Mouse
- Intel Pentium IV or AMD Athlon XP processor
- 256(+) MB of RAM
- 16 speed CD / DVD drive
- 1600 MB of free hard disk space
- 64(+) MB video card with DirectX 9.0 compatible drivers
- (“GeForce 3″ / “Radeon 9000″ or better)
- DirectX compatible sound card with surround sound
- Gamepad (USB or Joystick Port)
- Keyboard
- Mouse
1.) Join with hjplit
2.) Unzip/Unace (Ace 2.0) manually & Run Setup.bat to decompress gamedata
3.) Hit "mc2.exe" to play the game!
4) Say thanks in this thread
Screenshot:
Download Link:
File Size: 1x100 MB Link + 80.51 MB
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